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(1)Korea, the birthplace of e-sports, is no exception in Korea
(2)Most Popular League LoL Champions Korea
(3)’LCK’ has been in the red for the second consecutive year since the introduction of the franchise in 2021 According to LCK’s 2022 audit report, LCK posted a deficit of about 8.6 billion won last year, more than its operating loss of 1.1 billion won in 2021
(4)the eSports industry in 2022
(5)Size of domestic e-sports industry as of 2021
(6)The size of the domestic e-sports industry The proportion of each composition of the domestic e-sports industry
(7)Game team budget ■ prize money in streaming broadcasting field
(8)Game team budget
(9)132.3 billion won
(10)190.8 billion won
(11)228.5 billion won
(12)251 billion won
(13)314.7 billion won
(14)606.5 billion won
(15)528.6 billion won
(16)2020 and 2021
(17)OnGameNet and Sport TV have stopped broadcasting e-sports TV, and regulations for the domestic e-sports industry
(18)The hair has shrunk Photo = Content Agency
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